const uint8_t levelNarrowWalls [] PROGMEM = {
// Tiles
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0xF7, 0x10, 0x3C, 0x90, 0x07, 0x10, 0x1E, 0x04, 0x90, 
0x06, 0x04, 0x10, 0x04, 0xFC, 0x31, 0x05, 0x00, 0x11, 
0x24, 0x01, 0x99, 0x06, 0x24, 0x11, 0x00, 0x00, 0x33, 
0x01, 0x80, 0x11, 0xAC, 0x2A, 0x99, 0xFE, 0x3F, 0x10, 
0xFC, 0x3F, 0x30, 0x79, 0xF8, 0x13, 0x03, 0xFF, 0x93, 
0xFF, 0xFF, 0x13, 0xFF, 0xFF, 0x33, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x80, 0x00, 0x00, 0x80, 0xFF, 0xC4, 0xF8, 
// Objects
B00010110,B00000001,B01110101,B00010111,B11010100,B10110010,B00010011,B10110000,B00001010,B10010000,B00001001,B10001111,B00110111,
B10101111,B00010110,B01001101,B00001100,B01001101,B00001010,B01001101,B00001000,B01001101,B00000110,B01001101,B00000100,
B01101100,B00000000,B10010111,B10001011,B00110011,B10001000,B01010001,B00101000,B00000101,B10101000,B00000001,B01101000,B00000000,B10010111,
B10000111,B00110111,B10100101,B00010010,B10000011,B01001000,B01000010,B00001100,B11000010,B00000001,B10100001,B00001111,

// EoL
0xFF
};